Oculus has unveiled the latest prototype of its Oculus Rift
virtual reality headset at CES 2014, known as “Crystal Cove”.
The prototype next-gen virtual reality headset attempts to
improve the virtual reality experience by doing away with motion blur that
caused some people to feel very poorly.
Previous iterations of the Oculus Rift used traditional LCD
screens, but the Crystal Cove prototype has OLED technology which has lower
latency so the images respond more quickly to the user’s movements.
Crystal Cove also has a full positional tracking system that
uses a camera to track over 24 IR dots located all over the headset. This means
you’ll be able to lean and crouch in game, as the camera will see your head
moving in the 3D space. Hopefully, this will help motion sickness too.
There’s a rather special OLED screen in the Oculus Rift
Crystal Cove prototype that Oculus is calling a “low-persistance-of-vision
display”.
“Low persistence is really, really important. It’s probably
the most important thing we’re showing”, said Oculus founder, Palmer Luckey to
Polygon. “It doesn’t sound really exciting, but it’s incredible the difference
low persistence makes. You really have to see it. It’s mind blowing.”
Basically, it utilises the same concept that lets you watch
movies filmed at 24fps. Although the images only flash one at a time, your mind
is capable of filling in the blanks to create a semi-seamless motion.
Oculus is intentionally reducing the amount of information
your eyes see with the Crystal Cove, so your




































